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Cubefield is a 2007 Flash arcade game originally built by Max Abernethy and hosted on flecko.net. You pilot a small ship through an infinite field of randomly-placed cubes, dodging them by steering left and right. It became one of the most-played Flash games of the 2010s. The version on GlorpMath is a faithful Three.js rebuild by Christopher Hayes, since Flash died in 2020.
It is a faithful WebGL rebuild of the original Flash game. Same physics, same difficulty curve, same color palette shifts, same dodge mechanic. Christopher Hayes built it as a hobby project to learn Three.js and credits Max Abernethy of flecko.net as the original creator. If you played Cubefield in 2012, this will feel identical.
There is no hard cap — the score is a distance counter that ticks up the longer you survive. Top players in the original Flash version hit four-digit scores on Master difficulty, which requires reading cube patterns 2-3 seconds ahead at speeds that feel impossible until they don't. Personal best is tracked in your browser localStorage.
Yes. The Three.js WebGL build runs in any modern browser with no plugins or downloads required. GlorpMath serves it unblocked over HTTPS so it works on locked-down Chromebooks, school laptops, and most managed networks. Use the Access Links page if the main domain is blocked.
You can play Cubefield for free right here on GlorpMath. No downloads, sign-ups, or payments required. Just click play and start having fun instantly!
Yes! Cubefield runs directly in your browser and works great on Chromebooks, laptops, tablets, and phones. No installation needed.
GlorpMath hosts Cubefield directly on our servers, making it accessible from most school and work networks. Just visit GlorpMath and start playing!